Empty slots do nothing for you whereas spaces loaded down with weapons and, more importantly, healing items like Vulneraries, Concoctions and Elixirs can make the difference between losing a unit in battle and having them live to fight another day. Basically, pairing units will allow for the character in front to take all of the damage the weak character can then take out the opponent.Įach of your units can carry several Items and Weapons. Only the character "in front" takes damage! This is also great for training units such as Donnel who die almost instantly and do only small amounts of damage. Sumia) to cover great distances - you can switch to your slow, strong character before ending your turn to protect the flying character. Pairing up Characters can result in extra attacks, blocked attacks and an improved relationship - this in turn can lead to marriages, children and more recruits. Use it.Īnd if you see any archers on the map, be wary of where you start any flying characters - arrows and wings don't mix! It can also be used to help move Support pairs closer to one another. This option can often give you the upper hand in battle, allowing you to move units a few steps closer to and from enemies and helpful terrain. You can use this option not just to look at the environment you'll soon be fighting in but also to arrange your troop formation to your liking. You can also hold the L button before the start of the battle animation to avoid it for the moment or press the Start button to skip it and just get the results.įire-Emblem-Awakening-Screen-3.jpg Use "View Map" to Change PositionsĪt the beginning of each battle you'll be given the option to View Map. If you turn them off, you'll still get a good sense of the action in retro-pixelated form! If you pause the game on the map screen you can set a number of options, including whether you watch battle animations for one or both sides. Being prepared for an ambush is a big advantage. Sometimes during the course of a battle, enemies will discuss strategies, where reinforcements could be coming from and other things like that. You'll likely want to keep them in the pink zone, but not in the red zone. For example, you can select all of the enemy archers with the A button, so you know where not to place your flying units. The red grid shows their individual hit range, on top of the pink one. If you press the A button when on an enemy, you can see a red grid. Keep your healers and weaker units out of range! You should definitely check these games out if you're on the lookout for an RPG that doesn't make the act of being the bad guy feel shallow or uninspired.Hit X at the start of every level to turn on a pink grid which shows where enemies can hit you. That being said, the following RPGs definitely do a great job of making an evil playthrough be as enjoyable as possible. Sure, evil playthroughs are certainly possible, but most games fail to make this path as fleshed out or entertaining as they should be. Updated Octoby Ritwik Mitra: Most games have a pretty black-and-white view when it comes to morality, and the majority of these titles urge players to take the good side. Some RPGs will let you specifically play the role of a vast evildoer, and sometimes that mindset is essential to get the most out of a game. The most enticing and interesting story options tend to lean toward the mean and evil side (and aren’t usually canon in their respective series, unfortunately), but usually involve more destructive fun, challenges, and playing the game in a very different way than you normally would as the hero. RELATED: Games That Give The Player Choice Of Being Good Or Evil Thankfully, video games have provided gamers with an avenue to let out all of their little aggressions throughout the day, by evolving past the days of “play as the hero as you attempt to defeat evil and save the day” and letting you live out the other side. Let's face it: everyone has a bit of an evil side to them.
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